Feature Digital Foundry | Why VRR is not a magic bullet for fixing poor performance Variable refresh rate is a game-changer - but it has its limits. Aug. 14, 2024 Alex Battaglia 15 comments
Interview Digital Foundry | The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview Breaking down an Unreal Engine 5 technological showcase. Aug. 8, 2024 John Linneman 27 comments
Feature Digital Foundry | Forza Motorsport PC modded: extra detail and improved ray tracing are there for the taking Plus: a look at performance optimisation since launch. July 20, 2024 Alex Battaglia 21 comments
Feature Digital Foundry | AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead Improvements are evident, but core issues remain. July 12, 2024 Alex Battaglia 24 comments
Feature Digital Foundry | Frame generation for every game? Lossless Scaling vs FSR 3 and DLSS 3 Despite some limitations, this is a genuinely great new option. July 4, 2024 Alex Battaglia 19 comments
Face-off Digital Foundry | Elden Ring: Shadow of the Erdtree - long-standing tech issues remain unaddressed Over two years later, performance problems still impact all platforms. June 26, 2024 Thomas Morgan 67 comments
Feature Digital Foundry | Doom: The Dark Ages - how id Tech evolves for the current-gen console era What we learned from the Xbox Showcase teaser. June 23, 2024 Alex Battaglia 28 comments
Feature Digital Foundry | Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC Developers can learn a lot from what it gets right - and wrong. June 14, 2024 Alex Battaglia 46 comments
Feature Digital Foundry | Ghost of Tsushima on PC delivers impressive upgrades over PS5 But perhaps its time for Nixxes to take its ports to the next level. May 25, 2024 Alex Battaglia 62 comments
Feature Digital Foundry | Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins Yet frame-time stability, traversal stutter and shader precompilation still need improvement. May 10, 2024 Alex Battaglia 27 comments
Feature Digital Foundry | Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it It's real, it works - but it's not built for gamers. April 27, 2024 Alex Battaglia 21 comments
Face-off Digital Foundry | PC image quality enhanced: the new DLSS and XeSS tested Machine learning-based upscaling has evolved. April 16, 2024 Alex Battaglia 35 comments
Feature Digital Foundry | Horizon Forbidden West: the best PC settings look a lot like Guerrilla's choices for PlayStation 5 The best PC settings look a lot like Guerrilla's choices for PlayStation 5. March 28, 2024 Alex Battaglia 59 comments
Face-off Digital Foundry | Dragon's Dogma 2: a brilliant game in need of technical improvements All consoles and PC put through their paces. March 22, 2024 Oliver Mackenzie 122 comments
Interview Digital Foundry | The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games How one of PS5's most advanced games made its way across to PC. March 22, 2024 Alex Battaglia 18 comments
Face-off Digital Foundry | Horizon Forbidden West: hands-on with the eagerly anticipated PC port Is this a scalable, performant version of one of PS5's most demanding games? March 20, 2024 Alex Battaglia 31 comments
Feature Digital Foundry | Upcoming Alan Wake 2 patch drastically improves GTX 10-series performance A look at the new optimisations, plus general PC improvements since launch. March 3, 2024 Alex Battaglia 20 comments
Face-off Digital Foundry | Skull and Bones: the good, the bad, the ugly - and the utterly bizarre We've got a range of issues with Ubisoft's 'quadruple-A' game. Feb. 24, 2024 Alex Battaglia 28 comments
Feature Digital Foundry | RTX HDR: Nvidia's AI video enhancement tool works for games too - and it beats AutoHDR Available via a mod now, but official support must surely be heading our way. Feb. 17, 2024 Alex Battaglia 16 comments
Feature Digital Foundry | Temporal anti-aliasing: a blessing or a curse? TAA is a crucial tool for developers - but is the impact to image quality too great? Feb. 11, 2024 Alex Battaglia 41 comments
Feature Digital Foundry | Tested: the DLSS 3/FSR 3 mod that brings frame generation to older Nvidia cards There are some issues - but fundamentally, it works. Feb. 2, 2024 Alex Battaglia 19 comments
Feature Digital Foundry | The Finals on PC: genuinely awesome destruction tech without sacrificing performance DF's PC tech analysis, plus a quick look at PS5. Jan. 9, 2024 Alex Battaglia 12 comments
Feature Digital Foundry | Avatar: Frontiers of Pandora - PC optimised settings and graphics comparison vs PS5 Plus: how does FSR 3 hold up? Dec. 20, 2023 Alex Battaglia 31 comments
Interview Digital Foundry | Avatar: Frontiers of Pandora - the big developer tech interview A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine. Dec. 17, 2023 Alex Battaglia 20 comments
Feature Digital Foundry | Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year Ubisoft Massive's next-gen Snowdrop engine enhancements are simply phenomenal. Dec. 8, 2023 Alex Battaglia 62 comments