Richard Leadbetter
Blog
The challenges in producing worthwhile CPU game benchmarks.
Feature
Digital Foundry | Microsoft Auto Super Resolution tested: a new AI upscaler has arrived
The gaming highlight of the new Windows on ARM Copilot+ laptops.
Blog
Digital Foundry | DF Weekly: AMD's AFMF 2 driver-level frame generation update is well worth a look
Fluid Motion Frames' latest technical preview shows substantial improvement.
Blog
Digital Foundry | DF Weekly: Some original Xbox One units failing to update, disabling most console functions
UPDATE: Microsoft fixes the issue, affected consoles now update as normal.
Blog
Digital Foundry | DF Weekly: Intel has a CPU instability problem - and it's time for answers
UPDATE: Intel responds, blames "elevated operating voltage".
Feature
Digital Foundry | Luigi's Mansion 3 is Digital Foundry's pick as Switch's most technically impressive game
A generational retrospective kicks off with a focus on Nintendo first party games.
Blog
Digital Foundry | DF Weekly: "You don't need an Xbox to play Xbox" - we beg to differ
Cloud streaming quality must improve and the PC Xbox app needs an urgent revamp.
Blog
Digital Foundry | Is a VRR TV becoming more important for console gaming?
A 'nice to have' feature is a game-changer on key titles.
Blog
Digital Foundry | DF Weekly: If Xbox Series X is more powerful, why do some PS5 games run better?
We finally have some answers.
Feature
Digital Foundry | Asus ROG Ally X vs ROG Ally: Hands-on with the new, improved handheld
More memory and double the battery capacity make a difference.
Blog
Digital Foundry | DF Weekly: Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?
Homebrew 'performance mode' solutions arrive for the junior Xbox.
Blog
Digital Foundry | DF Weekly: Live stream quality can be awful - and it should be better
Tips and recommendations based on our experiences.
Feature
Digital Foundry | In Theory: what would a current-gen upgrade for Red Dead Redemption 2 look like?
A deep dive into the possibilities - from an unlocked last-gen version to a brand-new PS5/Xbox upgrade.
Blog
Digital Foundry | DF Weekly: Beyond Astro Bot, how can Sony market a PS5 Pro?
Making the case for an enhanced version of the PlayStation 5.
Feature
Digital Foundry | Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles.
Blog
Digital Foundry | DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it
Proof of concept for a promising new technology.
Blog
Digital Foundry | DF Weekly: Ghost of Tsushima on PC is another excellent Nixxes port
Tested on Steam Deck, mid-range and high-end systems.
Blog
Digital Foundry | DF Weekly: New PS5 Pro GPU details emerge - including a 2.35GHz max boost clock
Plus hardware VRS and mesh shaders.
Blog
Digital Foundry | DF Weekly: Fallout 4's next-gen upgrade launch could have gone better
Issues with Xbox and a range of unresolved problems on PC.
Feature
Digital Foundry | Windows 11 prestige handhelds review: Lenovo Legion Go vs OneXPlayer 2 Pro vs AyaNeo Kun
The heavyweights battle it out against Asus ROG Ally and Steam Deck.
Blog
Digital Foundry | DF Weekly: re-assessing benchmarking and PC gaming coverage
Intel's new tools are potentially a game-changer for what we do.
News
Digital Foundry | Immortals of Aveum set to receive HDR and FSR 3 console frame generation
High dynamic range imminent, frame-gen "in just a few short weeks".
Blog
Digital Foundry | DF Retro marathon: every PlayStation 1 launch game tested and compared
Revisiting Sony's game-changing console debut.
Blog
Digital Foundry | DF Weekly: Is GTA 6 at 60fps really out of the question for PS5 Pro?
Weighing up the evidence.
Feature
Digital Foundry | Spec Analysis: PlayStation 5 Pro - the most powerful console yet
A bigger, faster GPU with improved RT and AI upscaling - but what should we expect from its games?